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  In The Death of Me, the player must help a suicidal soul find its way back to self-respect. 

PROJECT

  This project was started as a final project for semester 2 while attending Dawson College's Independent Video Game Design program. The rest of the project was completed over the following summer and was released on itch.io for free in the summer of 2019 as an exercise in completing and releasing a finished product.

  As of January 1st 2020, The Death Of Me has had 180+ downloads and has been added to 80+ collections on itch.io. We also had the opportunity of presenting the game at MEGA 2019 as a student project through Dawson College.

MY WORK

"He's right behind you!"
"He's right behind you!"

As the player explores the nightmare limbo, he is stalked by an ever growing corrupted representation of himself.

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Between three torches
Between three torches

In order to escape limbo, our hero must light the three torches of hope.

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A helping hand
A helping hand

The only interactable character in this game is a mysterious all seeing eye, who helps guide the player in the right direction.

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"He's right behind you!"
"He's right behind you!"

As the player explores the nightmare limbo, he is stalked by an ever growing corrupted representation of himself.

press to zoom
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LEVEL DESIGNER

- Assembled level assets as they were delivered by the artist including animations

- Created all effects such as fog, particle effects and lighting

- Thoroughly tested and implemented solutions to the levels to ensure that the player experience was the best it could be

PROGRAMMER

- Created a detailed Technical Design Document

- Scripted all the games mechanics, functionality and game logic according to the details laid out in the GDD & TDD

- Thoroughly tested and fixed bugs during development

PROJECT MANAGER

- Created and maintained a public database for the team using the team management software Notion

- Hosted bi-weekly meetings online to ensure everyone was up to speed and on the same page

- Managed the projects repository on GitHub

SOCIAL MEDIA

- Created and managed the itch.io page

- Created the trailer for the game using OBS Studio to capture the footage, and edited the video with DaVinci Resolve. 

Rough sketch
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Level Assembled
Test & Fix
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Additional Credits:

Jean-Luc St-Pierre - Game Design/Narrative Design/QA

Nicholas Campoli - Level Design/Lead Artist/QA

Anthony Campoli - Music/Sound Design