Grey Matter

Sneak & Shoot

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3 WEEKS

Sneaking
Sneaking

Player must sneak through a walled off part of a city controlled by patrolling gang members.

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Modeled Environment
Modeled Environment

The entire level was modeled by myself inside Blender 2.8.

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Scripted events
Scripted events

Towards the end of the level, a scripted event see's a large group of enemies pouring out of their headquarters and charging towards the player.

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Sneaking
Sneaking

Player must sneak through a walled off part of a city controlled by patrolling gang members.

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MY ROLE & EXPERIENCE: Level Design, 3D Modeling, Game Design  

For this project I was in charge of level design/modelling. I modeled all the buildings as well as the environment using Blender 2.8.

MORE ABOUT THIS PROJECT:

- Your a weathered old detective tasked with investigating an old building at the end of a gated community overrun by thugs. 

- Sneak past the patrolling enemies, but if your discovered you can always shoot your way through...

Additional Credits: 

Philip Petersen - Game Design/AI/Tester

Adrian De Andrade - Programmer/AI/Game Design

Nicholas Campoli  - 3D Model Artist/Design

Zidi Zhu - Music/Enemy Models/Lighting