Green Bastards!

2D Action Platformer

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Time and Bullet Management
Time and Bullet Management

The player must finish the level as fast as possible in order to get the best score. As well, the player is penalized for using excessive bullets, and the number of bullets in the level is limited by design to make each shot count!

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Health Management
Health Management

Limited health pickups are found in each level. Choose when to use them carefully!

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Time and Bullet Management
Time and Bullet Management

The player must finish the level as fast as possible in order to get the best score. As well, the player is penalized for using excessive bullets, and the number of bullets in the level is limited by design to make each shot count!

press to zoom
1/2

3 WEEKS

MY ROLE & EXPERIENCE: Programming, Game Design, Assembly, 2D Character & Enemy Sprites and Animation

This short 3 level prototype was designed, programmed and assembled by myself using Unity and C#. The enemy and player sprites were made by me, while the environment assets + tile set were obtained for free from itch.io

MORE ABOUT THIS PROJECT:

- Manage your health and ammo while traversing dangerous alien caves in search of treasure!

- Beat the game with the least amount of time and bullets fired to get the highest score.